/*
 * Copyright (c) 2005 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
 */

#ifndef HEADER_H
#define HEADER_H

#include "buffer.h"
#include "chunk.h"

#include <stdint.h>

namespace ns3
{

/**
 * \ingroup packet
 *
 * \brief Protocol header serialization and deserialization.
 *
 * Every Protocol header which needs to be inserted or removed
 * from a Packet instance must derive from this base class and
 * implement the pure virtual methods defined here.
 *
 * Sample code which shows how to create a new type of Header, and how to use it,
 * is shown in the sample file samples/main-packet-header.cc
 */
class Header : public Chunk
{
  public:
    /**
     * \brief Get the type ID.
     * \return the object TypeId
     */
    static TypeId GetTypeId();
    ~Header() override;

    using Chunk::Deserialize;
    /**
     * \returns the expected size of the header.
     *
     * This method is used by Packet::AddHeader
     * to store a header into the byte buffer of a packet. This method
     * should return the number of bytes which are needed to store
     * the full header data by Serialize.
     */
    virtual uint32_t GetSerializedSize() const = 0;
    /**
     * \param start an iterator which points to where the header should
     *        be written.
     *
     * This method is used by Packet::AddHeader to
     * store a header into the byte buffer of a packet.
     * The data written
     * is expected to match bit-for-bit the representation of this
     * header in a real network.
     */
    virtual void Serialize(Buffer::Iterator start) const = 0;
    /**
     * \param start an iterator which points to where the header should
     *        read from.
     * \returns the number of bytes read.
     *
     * This method is used by Packet::RemoveHeader to
     * re-create a header from the byte buffer of a packet.
     * The data read is expected to
     * match bit-for-bit the representation of this header in real
     * networks.
     *
     * Note that data is not actually removed from the buffer to
     * which the iterator points.  Both Packet::RemoveHeader() and
     * Packet::PeekHeader() call Deserialize(), but only the RemoveHeader()
     * has additional statements to remove the header bytes from the
     * underlying buffer and associated metadata.
     */
    uint32_t Deserialize(Buffer::Iterator start) override = 0;
    /**
     * \param os output stream
     * This method is used by Packet::Print to print the
     * content of a header as ascii data to a c++ output stream.
     * Although the header is free to format its output as it
     * wishes, it is recommended to follow a few rules to integrate
     * with the packet pretty printer: start with flags, small field
     * values located between a pair of parens. Values should be separated
     * by whitespace. Follow the parens with the important fields,
     * separated by whitespace.
     * i.e.: (field1 val1 field2 val2 field3 val3) field4 val4 field5 val5
     */
    void Print(std::ostream& os) const override = 0;
};

/**
 * \brief Stream insertion operator.
 *
 * \param os the stream
 * \param header the header
 * \returns a reference to the stream
 */
std::ostream& operator<<(std::ostream& os, const Header& header);

} // namespace ns3

#endif /* HEADER_H */
